package br.com.marcio.obj;

import java.util.Vector;

public class Face {

    private Vector<Vertex> vertexes;
    private Vector<Vertex> normals;
//    private Vector<TextureMapping> texturesMapping;
//    private String materialName;

    public Face() {
        this.vertexes = new Vector<Vertex>();
        this.normals = new Vector<Vertex>();
//        this.texturesMapping = new Vector<TextureMapping>();
    }

    public void addVertex(Vertex v) {
        vertexes.add(v);
    }

    public void addNormal(Vertex v) {
        normals.add(v);
    }

//    public void addTextureMapping(TextureMapping t) {
//        texturesMapping.add(t);
//    }

    public Vector<Vertex> getNormals() {
        return normals;
    }

//    public Vector<TextureMapping> getTexturesMapping() {
//        return texturesMapping;
//    }

    public Vector<Vertex> getVertexes() {
        return vertexes;
    }

//    public String getMaterialName() {
//      return materialName;
//    }

//    public void setMaterialName(String materialName) {
//      this.materialName = materialName;
//    }
}
